![]() But i thought the clue for customer was in the word.custom? So in actual fact f2p arent their biggest "customer" becasue they offer no customįTP players spend time, and sometimes a ridiculously large amount, to earn the same as payers do. But the guy drinking the champagne has PAID money for it so he gets something diffirent Its like the same person saying im sat here with this water but that guy over there has a bottle of champagne and i should be able to have that as well. You could play this game forever for free. Which is in essence what KABAM is doing hoping these people turn into paying customers. Why are you giving people water for free?īecause water is free in most restaurants.īut im fairly sure no resturant would allow someone to constantly come in and take their water for free forever. I don’t think this hurts hurts the game for F2P, maybe just a jealousy streakĪ "customer" is someone that spends money isnt it? If i run a bar and someone came into it and NEVER spent a penny but kept drinking my water are they a customer? And we have those in both the F2P camp and the spending camp. I think the people who are always complaining are the players who focus on what they think they deserve and don't have, as opposed to the players who just want the opportunity to get things and focus on getting them. I think most of them appreciate how friendly the game is to F2P players. I don't think most F2P players complain about the game. And while this might require higher levels of player skill than the average person picking up the game today would have, that just means the game has skillwalls, not paywalls to progress. The fact that a player could pick up the game today and be a Cavalier player in less than a month without spending borders on ridiculous levels of F2P friendliness. And this game is extremely friendly to F2P players. You need people playing or the game looks dead, and the more people who play for free (presumably) the more people who eventually spend.Īn F2P game that is hostile to F2P players doesn't lose much today, but it is destroying its future. And no one wants to run an empty store, because it looks dead. On the other hand, most of your sales come from people who start off browsing and then end up buying. On the one hand, someone who browses through a store and doesn't buy anything doesn't really help the bottom line. The best analogy is they are kind of like the people who browse through stores. The way F2P games look at F2P players is that they are where spenders come from, and they add to the overall liveliness of the game. They don’t pay the bills per se, but you really shouldn’t look at it from what they spend, but how one referral can turn into 2-3 etc. ![]() F2P players are important to the game and are the biggest customer technically.
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